you know in max, in the material properties you can set the material to ignore uvs and just display as if the image was covering the screen and the object acts as a mask to display bits of the image? so the texture is flat and does not warp around the object but the object just shows part of the flat texture. I'm trying to…
I've been attempting to use the new "transfer maps" option to bake AO from a highpoly to low. Every time I do it, I end up with pure white in the UVed areas, on a black background. If I crank up the number of rays it takes longer, but still has the same result. So it's doing *something*, but not producing the maps I'm…
I'm having trouble getting a perfect transparency copied into my alpha map in photoshop.. i seem to be getting a white haze around the actual hair fibers and i don't know how to get rid of it... or for that matter how EXACTLY to copy an alpha selection period without the stinking magic wand which never does a good job with…
been editing some colour sets in the ol color set editor, and when I hit modify the colours go darker. each time I click modify they get darker.. I tried it on a cube, applied white then painted some colours, and yep it gets darker when I hit modify- its not a lighting issue I turned lights off. any ideas? is it a bug or…
just a quickie, please tell me if I'm missing something here. Am I right in thinking the best way to show a lightmap is to create a material coloured with a multi layer texture, with a texture on one layer and the lightmap above set to multiply? and for each new texture, you need to make it multi layer in the same fashion?…
i've got a good few models (300k worth) in a scene that I want to render toon shaded, and I've got a toon shader applied to them (ramp material) as soon as I put the viewport into hardware textured mode, maya dies on me. it's as if the toon shader is using a massive ammount of texture resources, even though there are no…
need to bake some vert lighting into a model, but its coming out way darker in vert colours than it appears in the viewport. my experience with max vert baking is that the vert colours should bake pretty much how you see it in the viewport, but these are coming out much darker than the 'use all lights' preview is showing…
I finally got around to nabbing NEX. It seems like a great set of tools but it's currently barely usable on my system becuase my model either flickers or disappears completely whenever something is highlighted, leaving just the green vertex/edge/quad in the viewport. I had a look around the official websites at there was…
ok I doubt I'm going to stumble straight across the answer this time I'm trying to render a normal mapped model with a bump map also applied. I can get straight forward bump maps to 'chain' ok and blend, but it aint working with the bump node set to tangent space. in software renderer, the normal map appears as if it were…
I've been looking for a suitable tablet for some time now and was almost set on getting an archos 9 when i saw a press release about Acers new line up. This consists of the 1420p 1820pt and 1820ptz, the 1820pt being the premium model specs can be found here…