I've been attempting to use the new "transfer maps" option to bake AO from a highpoly to low. Every time I do it, I end up with pure white in the UVed areas, on a black background. If I crank up the number of rays it takes longer, but still has the same result. So it's doing *something*, but not producing the maps I'm after. Anyone else run into this, and sorted it?
Replies
I have had it working as you are trying it though - maybe your distance is too low? Or the UVs aren't in 0-1? or there are multiple overlapping shells?