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maya 8.5: displaying textures and lightmaps in viewport

mod
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rooster mod
just a quickie, please tell me if I'm missing something here. Am I right in thinking the best way to show a lightmap is to create a material coloured with a multi layer texture, with a texture on one layer and the lightmap above set to multiply?
and for each new texture, you need to make it multi layer in the same fashion?

whats the best way to preview lightmaps where you have one object, one lightmap, and loads of textures?

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  • rooster
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    rooster mod
    c'mooooooaaaaan
  • ivars
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    ivars polycounter lvl 17
    I usually just do as you say, connect a new layered texture node to every material. If you do it in the hypershade work space it's a little less time consuming, but it still sucks. So I would also b interested if anyone know of a faster way.
  • nullfed
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    nullfed polycounter lvl 9
    I always seem to have problems with using layered shaders in Maya - big delays when making changes and so on, regardless of the PC I am working on.
    Lately, I have been connecting AO textures to the colorGain of the diffuse texture in each material with much faster results. I think I read that tip here and it looks ok. Maybe give that a try?
  • nullfed
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    nullfed polycounter lvl 9
    In Maya, Layered shaders have always been a pain for me because of slow updates when a change is made to the shader, regardless of the PC or version of Maya.
    Lately, I have been connecting AO textures to the colorGain of the diffuse texture. I think I read this tip here not so long ago. It is a lot quicker than setting up multple layered shaders and the results are basically the same.
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