ok I doubt I'm going to stumble straight across the answer this time
I'm trying to render a normal mapped model with a bump map also applied. I can get straight forward bump maps to 'chain' ok and blend, but it aint working with the bump node set to tangent space. in software renderer, the normal map appears as if it were a height map and screw up, and in mental ray the chained bump just doesnt show up..
any ideas?
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