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Maya 8.5 NEX graphical glitching

polycounter lvl 18
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Steve Schulze polycounter lvl 18
I finally got around to nabbing NEX. It seems like a great set of tools but it's currently barely usable on my system becuase my model either flickers or disappears completely whenever something is highlighted, leaving just the green vertex/edge/quad in the viewport.

I had a look around the official websites at there was some mention of changing the near clipping plane to a high number, but this doesn't appear to achieve anything.

It might be a graphics card issue. I'm using an nVidia Geforce 7600 which isn't a card that Maya likes very much, but if this was the case then one would imagine there'd be more mention of the problem on the net.

Any suggestions on how I might rectify this situation?

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  • jocose
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    jocose polycounter lvl 11
    It is a graphics card issue. I have been fighting this battle with NEX in Maya for a long time now. Your best bet is to go into the NVIDIA control panel and make adjustments. Turning on and of anti aliasing and if you have dual monitors adjust the dual monitor performance settings.

    Make sure and try as many of the settings as possible seaminly unrealated ones can fix some of the issues.

    The only other option is to download and install RIVA tuner and adjust your openGL settings there. I would give you specific tips but its very much card specific, almost all consumer nvidia cards have problems though. NEX works fine on workstation cards however.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Sounds like it might ultimately come down to replacing my graphics card.

    I don't have the money for a Quadro at the moment. Can anyone report that the performance of ATI based cards are any better?
  • rooster
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    rooster mod
    im afraid i started experiencing similar problems when i moved *from nvidia to ati

    i always thought nvidia would be better for nex..
  • Illusions
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    Illusions polycounter lvl 18
    Jackablade wrote: »
    I don't have the money for a Quadro at the moment. Can anyone report that the performance of ATI based cards are any better?

    It pisses me off to no end that I can't use NEX at home because of its horrible performance (graphics glitches, throwing up errors, crashing Maya, randomly closing Maya without warning) on my nVidia 512 mb 8800 GTS, but instead I get smooth, errorless performance on my ATI X300 Mobility Radeon...which is in my shitty 3 year old laptop... :poly127:

    Its bad enough on my desktop that the productivity gained from using NEX is far exceeded by the productivity lost from Maya closing or crashing randomly because I've done something as heinous as select an edge it doesn't like, or deselected a mesh without jumping through the right hoops. But like I said no errors on my laptop's built in card. It doesn't really make sense.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    So... I'm guessing people are using alternatives to NEX if it's this problematic. Are there any good alternatives in Maya for the sort of retopo work that NEX offers with quad draw?
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