Hello all! :)I'm new to this community, actually just joined today. I thought I'd start by posting something I'm working on. I've been modeling/texturing for about 2 and 1/2 years, but have yet to start character modeling, so I recently started it :) . I'm going for a player model, with the proper topology/tris count and…
Same as my "wandering mechanic" concept i just did, i'm trying to get feedback on these concepts before i start. since i'm currently without zbrush, just going for as much feedback as i can get before i start modeling them. (once i went zsphere, apparently i only want to start with sculpts) it's pretty rough, but the…
I've started learning 3D a few weeks ago so I thought this would be a good opportunity to get some practice! I started with blender but when I learnt about the student Maya license I switched over, that was two days ago and Maya is being a tough mistress so far, a lot more difficult to work with than blender but I guess…
Sorry if I posted this in the wrong thread, I wasn't exactly sure...My questions are (now that Doom 3 and others are using normal mapping and high-poly models) what should I do with all my low-poly ones; I've spent long hours creating low-poly characters for my demo. Are they going to be worthless now? Am I going to have…
Hi, A few days ago I started a new project. The idea is to build a 3D model of the spaceship my Warhammer 40k - Dark Heresy Group i using and bringing it into Unreal. We use the deckplans of this vessel: http://0-hr.deviantart.com/art/Lakota-145909732 NextSo my challenge now is to making is "WARHAMMER" while keeping the…
I've only recently started learning 3D, and having a background in tabletop gaming, I wanted to start with a simple study to learn mesh modeling, some basic sculpting, and texturing. I decided to do a study of the three objective markers that Sean Harrison sculpted for Privateer Press' Warmachine. They are great little…
I'm currently working on a project for my animation class where I have to have a biped run through an obstacle course. I'm partway through and realized I my biped started off too far to one side. I need to slide him over at the start, and in all the following frames but I'm not sure of a way to do it other then by…
Hi, recommended by a friend to come here to get some feedback and critique on my work, so here I am. I'm currently just creating 3D art as a hobby but am hoping to become... professional... one day... I'm not too great on the whole career side of things within the 3D world(maybe give any info on that too please), all I…
Starting a new project here and I want to train myself into making better blockouts before starting HP modelling. Normally, I start right away into HP and kinda get lost into doing too much details into one part, and neglecting another or simply having my proportions wrong at the end because I worked on the details rather…
So I've been working on a high poly, hard surface model today and I started thinking about the smooth function. First let me start off by saying I work with Maya. I've dabbled with a few other programs but I'm not really familiar with anything other than Maya, though I do know that most all have some form of mesh smooth.…