Hello all! :)I'm new to this community, actually just joined today. I thought I'd start by posting something I'm working on. I've been modeling/texturing for about 2 and 1/2 years, but have yet to start character modeling, so I recently started it
.
I'm going for a player model, with the proper topology/tris count and quality for CE2. Firstly, I'm just modeling the body "shell" so as to allow for a variety of heads/hands and such to be interchanged in the future (here is just an example of what I'm going for:
http://i486.photobucket.com/albums/rr222/trgallery/us_medicyoke_1.jpg ).
Anyway, here is where I'm at now.
I'm mainly looking for crits on the mesh. I realize now that I messed up on it, not sure if its worth fixing, or where exactly to apply my fixes. Personally I feel the whole neck area needs redone.
I may restart from the stomach area and up again, that may be best I guess.
Anyway, thanks for reading.
~Apple
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