Same as my "wandering mechanic" concept i just did, i'm trying to get feedback on these concepts before i start. since i'm currently without zbrush, just going for as much feedback as i can get before i start modeling them. (once i went zsphere, apparently i only want to start with sculpts)
it's pretty rough, but the concept is there. for some reason, this guy was giving me a lot of grief. i just could NOT think of an aquatic creature i was happy with, but i'm pretty happy with this guy. let me know
edit:
UPDATE:
October 7
Sorry for delay, been away for a bit, but i thought i'd give this a go. So the updated concept is that this is an underwater mount, and i'm going for the polycount you might expect from a Warcraft model.
It is not complete, and i have to strip down a few polies then drop the rest to triangles. you will also notice that i did not do the top (what is turquoise in the concept), but i drew a red line to represent it. any feedback is great
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but i agree, it looks like it needs to have a bit more flesh on it's bones to push it and make it look more terrifying!
i think his body tapers too much, too close to his head
maybe if you gave his body some more girth and tapered it closer to the tail
by the way, the scale is that it would be something you could ride. if you sat above the big turquoise circle...thereabouts.
do you think the size could be something that is maybe adjustable by details? if i put in a lot more detail, that tends to make things look larger, no?
i'll look at some whales to note some features that make them feel larger. thanks for pointing out the issue