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Raven - WH40k Imperial fast space freighter

polycounter lvl 11
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Dethling polycounter lvl 11
Hi,
A few days ago I started a new project. The idea is to build a 3D model of the spaceship my Warhammer 40k - Dark Heresy Group i using and bringing it into Unreal.

We use the deckplans of this vessel: http://0-hr.deviantart.com/art/Lakota-145909732

NextSo my challenge now is to making is "WARHAMMER" while keeping the basic form (so we can use the deckplans for play).

I started by blocking out the decks and then build the hull around it.
I'm now adding more details to the hull (starting at the engines), to get the "WH40K" feeling.

So far this is my progress:
Next will be the rear middle part. For this I'm aiming to get some sort of church-roof structure, without pushing the silhouette too much (to keep the sleek, fast design).

From a technical standpoint I want to use substances as much as possible, as well as custom normals for the big parts.

If anyone has some tricks, tricks or feedback I would be very happy to hear it.

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