Starting a new project here and I want to train myself into making better blockouts before starting HP modelling. Normally, I start right away into HP and kinda get lost into doing too much details into one part, and neglecting another or simply having my proportions wrong at the end because I worked on the details rather than on the big picture first.
Concept is from Keith Thompson's book "50 Fantasy Vehicles to draw & paint". I'm also working from a "weird" side view that seems to have a few issues with proportions. So I'm pretty much working using both. (
http://paper-replika.com/images/stories/instructions/news/Atomicblossom/atomic-blossom-side.jpg)
Sorry for the big picture, it is 3,600px x 1,080px. If you guys could give me a bit of advice on my blockout before I attack the HP, or if I should add more details to the blockout or even less. Trying to improve my skills here
Thanks!
Replies
Perhaps it is the angle, but the concept shows a the plane (bomber? bomb? not sure what term to use!) being a fair bit longer between the cockpit and the tail, you can see it especially well in the side view, the round bomb part is the only a third of the vehicle, in yours it looks more like 2 thirds! (and by the way the cockpit is too big in yours, have a look at the transition between the cockpit and the fuselage too).
Also put a bit of thought in to how the turbine will work, there must be some kind of indent or scoop on the underside to draw the air in, I think that having only half of the turbine exposed like that would cause some technical problems otherwise...
Perhaps you should model the pipes to the jets on the sides in the block out too, since they are pretty important.
Here's the description of the concept, should clarify what this is ! :P :
Didn't have time to work on it since though, but I can't wait ! Thanks alot for the comments!
The concept states that the gun are chambered to 40mm cannons. Since 40mm looks like this
http://www.hostaonline.com/boforsrounds.jpg
I decided to make them smaller.