(NSFW - slightly nude humanoid) I uploaded my three spine bone setup which can be viewed here: The actual animation test starts @ 0:55 seconds into the video - https://youtu.be/WbkY37Igwe4?t=57 https://www.youtube.com/watch?v=WbkY37Igwe4 - 3dsmax using cat rig Do you see any problems? If so could you let me know and offer…
Hello , Online I find tutorials for anything from characters to buildings , but I have found really few on creatures making , I mean normal creatures like fish , cat or the like and I mean the whole process from modeling to rigging and animating ... does anyone have any tipf or any tutorial that may work with 3dsmax or…
Hi I was working on this object when I noticed that my texture doesn't look at all like in 3dsmax ... why that? the texture is 2048x4096 tod is normal village one diffuse in editor is set to 70 70 70 no vertex colors... what can it be and why it comes out so bad? the texture I am uploading to game aren't lookig like 100%…
maxscript question, i`m working with the node event system and in the function you call you have an event and a node param i`m trying to get the actual selected node so i can check if its a spline but the param is a number instead of a node Event Detected: Event#geometryChanged, Nodes #(8998) at first i thought it was a…
I have a head with a bunch of morph targets on it in 3dsmax which is fine . The problem is I lost the neutral tweaked pose where the head is a lot better looking/thinner and the eyes are further up the head. I want to combine the two get the updated head and keep the original morph targets intact. The tweaked head is a…
Hello! I have a 3D model of game character with around 200000 poly, My FBX file size is almost 70MB which is far too much for my app, I need the file to be maximum 8MB. I tried to reduce the polygons with the "Reduce polygons" modifier but the model is turning really messed up. My model is a character that will eventually…
I'm not that experienced in ZBrush but wantto excerice a bit. Now I ran into a problem. I have a high-poly rock model made in 3dsmax and exported it into ZBrush (Polymesh). My goal is to use Decimation master there, paint the model, bake textures and export back. But I'm missing the step how I can generate a decimated…
Hello all, My name is Russ, and I'm looking for freelance work as an Animator specializing in characters and creatures using 3dsMax. I can also rig and skin characters. Examples of my work can be found on my website www.burningice81.com My demo reel can be found here https://vimeo.com/111373757 To be clear, I do not…
Hi Polycount. I will be posting my work in progress on the creation of a scene based on Jake and Finn's tree fort in Adventure Time. So far I have completed a small art test, just to get an idea of what style I would be aiming for. Also I have begun blocking out the scene. I found out afterwards that someone last year had…
It definitely would have been cool if you can plug in height map nodes setup like blend 2 or more tiling heightmaps, use multiply, e.t.c from the material editor to the displacement image slot located in the modeling tools displace window in ue4. If I recall you can do that in 3dsmax. I was expecting that with ue5, camera…