Hello! I have a 3D model of game character with around 200000 poly, My FBX file size is almost 70MB which is far too much for my app, I need the file to be maximum 8MB.
I tried to reduce the polygons with the "Reduce polygons" modifier but the model is turning really messed up.
My model is a character that will eventually need to be animate too and the face need to be in good shape so that people will recognize the person.
Any suggestion?
Im using Cinema 4D but also have 3DSMAX.
Replies
But at the end of the day, there is only so much you can do. When you have a certain number of verts in a scene it will cost a certain amount of data to record each position and whatever else it is doing.
You can also leave pretty much anything out as it's intended as a full scene description rather than a specific .
Im surprised it makes that much of a difference tbh but it's entirely plausible.
Nothing on earth is going to make a 200k model into a tiny file though. I suggest the OP puts some time into optimisation cos unless it looks like the cinematic Lod for Aloy or Nathan Drake there's probably room for quite a lot of savings.