(NSFW - slightly nude humanoid)I uploaded my three spine bone setup which can be viewed here:
The actual animation test starts @ 0:55 seconds into the video -
https://youtu.be/WbkY37Igwe4?t=57 https://www.youtube.com/watch?v=WbkY37Igwe4 - 3dsmax using cat rig
Do you see any problems? If so could you let me know and offer critique on the deformation/bending of the spine bones?
What would be the advantage of using four spine bones instead of three?
Replies
4 bones would be more useful on an exaggerated, cartoon rig that would require much more extreme pose-pushing, in my view.
I do see some stray verts on forward bending between breast and top of ribcage. And the peak of the pelvis in front view could use some more blending.
Skinweights might be more challenging, but thats worth it, imho
EDIT: Your deformation looks good, in your case 3 bones should indeed be ok.
Then you have the issue that most games will only let a vert be influenced by 4 bones, when you start factoring in the clavicle bones, the neck and neck twist(s) if you have them you start running into the influence cap.