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problem with object color in crysis sandbox ...

polycounter lvl 14
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NAIMA polycounter lvl 14
Hi I was working on this object when I noticed that my texture doesn't look at all like in 3dsmax ...

why that?

the texture is 2048x4096
tod is normal village one
diffuse in editor is set to 70 70 70
no vertex colors...

what can it be and why it comes out so bad?

the texture I am uploading to game aren't lookig like 100% close to the original but always get washed out in blurring and in color tone , even if I darken it , it gets delightned and not as it is in the original as you can see ... how can I fix this?


textureproblem.jpg
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