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ZBrush Decimation Question

polycounter lvl 17
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michi.be polycounter lvl 17
I'm not that experienced in ZBrush but wantto excerice a bit. Now I ran into a problem.

I have a high-poly rock model made in 3dsmax and exported it into ZBrush (Polymesh).
My goal is to use Decimation master there, paint the model, bake textures and export back.

But I'm missing the step how I can generate a decimated model but keep a version of my previously imported highpoly. I already tried to subdivide the highpoly again and then try to decimate the Sub1 but all it does is to "collapse" my sub1 and sub2 into one decimated model...

The solution must be very simple because I wasn

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