WIP still pretty rough Roninfang here i do 3d modeling/texturing mostly and a bit of 2d (sometimes i still miss drawing/painting)^^been a while since posted somethingwith work, my own indie, martial arts training a bit and such also lots of really awesome artworks here...so slightly "shy" showing my stuff ><since i know it…
This little script will change the behavior of the Graph Material button to make it selection dependent. The default command would always graph all materials on the current object, even if the selection was just one face. With this mod, the button will only graph the materials on the selection (object, face, etc). You can…
Hy there. I was doing lot's of 3d for the last 8 years, but nothing special, that I would be really proud of. The thing is that in Russia it was not a really necessary skill for a general 3d guy to be able to model cool fantasy and history creatures and characters, although I was fond of human anatomy+fantasy art ever…
In case you folks are so obsessed by Polycount that you never look anywhere else, we've brought some cool stuff from other CG communities direct to you! * ZBrush monster goodness * A happy bather! * Mermaid and breakdown Find out more after the jump! ZBrushCentral So, first up, I found this really nice sculpt over on…
www.proeliumtactics.com Environment Builder / set-dresser Proelium Studios is looking for a passionate environment builder / set-dresser. This role involves working with the Creative Director to pitch, build, polish, and ship levels using Unreal Engine 4. It involves close collaborative work with the Creative Director to…
Hey! I haven't made a topic on Polycount in a looong time, but I have this on-going project that started really simple and then grew and then mutated and then got put to the side for a year. So I'm thinking that posting about it here can work as a kind of blog, and ventilate some of my thoughts and progress! I'll go…
So I picked up a surface pro a few days ago and I have been really enjoying using it. There are a few things that need fixing however. So I thought I would list a few fixes and tweaks. 1. Get more accurate pen target/ fix calibration. some clever guy worked out how to increase the number of reference points to get better…
Desinged to patrol the violence-ridden cannals of a future Venician city, the Bladewing fast attack heli features a pivoting look-to-aim minigun on its front, and a drop-down arm with 4 torpedos hidden within its central body. The pilot and navigitor are seated within a titnium-lined cockpit with bullet-resistant canopy.…
Some months ago game engine developer Trinigy gave me the chance to show my level design skills. They needed 2 new maps for their engine SDK which would demonstrate some next gen engine features like dot3 parallax mapping, radiosity and geometry instancing. All modeling was done in Softimage XSI, but I had to transfer all…
Sketch Retopo Hi fellow polycounters!, I wanted to bring to your attention this amazing tool I just unearthed from a 3d research group page. http://igl.ethz.ch/projects/sketch-retopo/ The tool it's called Sketch Retopo, developed by the engineering and research team from IGL (Interactive geometry lab) and based on a paper…