WIP still pretty rough
Roninfang here i do 3d modeling/texturing mostly and a bit of 2d (sometimes i still miss drawing/painting)
^^
been a while since posted something
with work, my own indie, martial arts training a bit and such
also lots of really awesome artworks here...so slightly "shy" showing my stuff ><
since i know it isnt that good yet compared to what most post here ^^ most especially probably alot of the artists here are like in theyre 20's i assume...i am like 30 yrs old >< so started learning sculpting just recently
anyways some random artworks on my a freetime been doing a bit for practice
also why started practicing 3d sculpting late is because my old laptop/computer couldnt handle heavy 3d sculpting...
High Poly/Sculpting Practice
2nd sculpting attempt am still kinda new to sculpting but i want to get better at is also since i find it enjoyable + well if i can sculpt
pretty good also = more oppurtunities ^^
also doing some
Low Poly (well not exactly low poly for some of these but basic idea challenging myself to avoid
using normal map for these ones and see how low poly i can go) on my freetime
ill to post them later here
anyways you can check my stuff here
^^
roninfang.carbonmade.com/about
roninfang.deviantart.com/
www.behance.net/Roninfang
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also yeah hand pose looks wierd since 3d model is supposively holding a handgun but i havent made it yet
Diffuse Map for the attire and body had a different texture map since this was first attempt on
PBR texturing still trying to get used to it
anyways here ^^
on my freetime a bit...
Again one of my original character ideas but this time a female character
Trying to sculpt/make a high poly sculpt of one of my other original character ideas
namely this one for practice
http://roninfang.deviantart.com/art/Ceres-Christmass-Update-267908497
i really want to get good at 3d sculpting also so been practicing as much as i can on my freetime
anyways been reading on PBR a bit, some hard surface techniques/techniques in zbrush, some rough practice
anyways here's a WIP partly on my freetime to try out some hard surface sculpting techniques in zbrush also experimented a bit with some PBR texturing (ill post the texture and test renders next time)
Continuation a bit of the WIP Female sculpt character, made some adjustments to the head...also just a quick shape for the hair so that ill have an idea of the shape of hair...still deciding if i should go fibermesh, poly planes or make the hair like some sort of polygon
just a bit more but i am happy at least my sculpting skills have improved quite a lot in a short amount of time...just a bit more ^^
so just some small things left to sculpt for this character, fixing the hair as well
also trying to familiarize with PBR better
will post clearer close up shots
This thing is a floating drone thing. As you can see still WIP
Design is based on a sketch friend did i was just bored and decided to 3d it for practice.
Anyways trying to get that painted mechanical look
WIP ill post the full sculpt next time
this one is basically an idea i have...basically a Chocobo wearing some armor
since noticed haven't done any creature art yet. Also to practice some feather textures