Hi guys, after I finished my university portfolio i relaxed abit with zbrush and made this lil thug. The modelling is entirely done in zbrush with one sphere, then sculpted. After finishing i exported the highpolymodel, then used the optimze function in zbrush and exported a lowpoly model. After adjustments i baked a…
I was trying to figure out how to make the classic yellow and black hazard lines in photoshop and settled on this (majorly inefficient I bet) technique: 1. Region select with rectangle left side portion of document, fill with black. 2. Copy and paste this layer and move it so it snaps next to the original,then colour…
Here's what I currently got, I'm not a game guy but I have recently tried making a low polygon model and put it in marmorex, I know very little about textures. I have no idea how to make this beard look as good as the armor currently does. I unwrapped the beard, lined up the uv islands and painted a bunch of vertical beard…
So I am making an animal that will need some detail inside of it's mouth. I guess normally I would just sculpt it with it's mouth open and call it a day. However the animator/rigger requested that I give it to him with the mouth closed. Do you guys think I should still bake it with it's mouth open and just close the…
Hello folks :) This render below is my first head i've created... i know its rather strange looking, perhaps proportions aren't right or needs a pair of ears... and a mouth and a good pair of eyes but those will come later.. What does everyone thing? Please give some good suggestions on where to improve rather then just…
Hey guys and gals. I keep running into this random annoying problem where QUIXEL does not import my custom standard Material I created properly. Steps: Clicked Add Material > Custom Materials > Choose material. Expectation: Custom Material will be add to the scene and texture will be visible. Simple. [Bug]: Pattern Overlay…
Looking for an artist (or small team) to create advertising stills. Basic details: Company requires a high detail bear (Grizzly) and human male (Janitor) to be modeled (with materials/fur) and staged in a business tower foyer scene (also requires modeling and materials). Scene needs to be built, textured and lit according…
I’m very happy to share with you this finished sculpt, my first fanart collectible figure. It started as an anatomy excercise which later turned into my own version of Brian Pulido’s Lady Death.It’s very special to me as this is my first time for lots of things: First time sculpting a semirealistic figure, first time…
Hey all, I've just finished my entry on the Substance Painter competition, and was recommended to share my workflow here as well :) Any feedback would be greatly appreciated :) Soo... This is a catch-up of the last couple of days progress (as I didn't actually have time to write up what I was doing) towards my entry for…
Hey Polycounters, Wow I finally got around to making this post! This is a collection of a few pieces that I had worked on while contracting at 343 Industries as a Skybox Artist for Halo 5 : Guardians. We did some matte painting along with 3d geo to pull off most of the skybox work. I was responsible for most of the…