Planet Meridian's space elevator skybox : Making this sequence to was an interesting problem to solve since we had to make multiple layers of skyboxes for different levels of altitude & then the animation team stepped in to make it all move upwards as you go down to the planets surface . I was responsible for making 2 of the 3 skyboxes that you see at various levels of elevation while going down the space elevator. This one is the skybox from the topmost level of the elevator.
This one is from the lower level of the space elevator just before you reach the planet's surface.
Planet Meridian's ground level vista : The ground level of Meridian had to look very alien and wavy, almost like it was liquefied first and then cooled down. I had to make large crater like formations and then make their edges look like waves that hardened as they curled up. I picked up cues from the pointy shapes that was existing in the rocks that were in the game play area by the environment art team. The terrain assets were made in World Machine & Zbrush. I textured them in Mari and lit them in the engine. The atmospheric effects were done using cards with scrolling textures. They sky was a matte painting started by Oliver Regueiro, the skybox lead and finished off by me.
The mine side of the Meridian vistas : The terrain was made in World Machine and textured in Mari. The big mining machines were provided by the environment team and i just placed them in there.
Planet meridian evacuation vista : A variant of the same vista was needed for later when the massive Guardian breaks through the surface. The art direction required that the sky and terrain looked menacing, dramatic and hot. The terrain was pretty much the exact same one as the one from the first version but I added new textures and also replaced the skydome with a completely new matte painted version.
Planet Meridian Evacuation Space Elevator skybox : This one relied heavily on matte painting with cards as geo to scroll tiled cloud textures to give some movement. I used Vue to render the clouds and did some painting over it and used a mix of photos and renders for the moving clouds.
Forge glacier Skybox : This one was my favorite one to work on as I love snowy landscapes! The process was pretty much the same as described before, except that I used Quadspinner's Geoglyph package for World Machine to pull of some nice detail in record time. The foreground ice cliff in the image below was done by the environment art team, rest is all from yours truly.
A variant of the same skybox
Hope that was useful and you folks enjoyed it!
thanks!
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"Planet Meridian Evacuation Space Elevator skybox : This one relied heavily on matte painting with cards as geo to scroll tiled cloud textures to give some movement. I used Vue to render the clouds and did some painting over it and used a mix of photos and renders for the moving clouds."
Hope this helps!
You are very welcome!
I did use Terragen as well. I actually used it to render out the green gas giant and also the clouds for the planets in the first screen shot, and then painted over it in PS. used some photographic elements too from some photos that I had taken while flying. the base sky is a dome and the cloud elements are cards.
This was a previous iteration for the planet which didn't make it into the game because art direction wanted more clouds to cover up the terrain seen from above. It was fully rendered in Terragen.
You are very welcome!