So I am making an animal that will need some detail inside of it's mouth.
I guess normally I would just sculpt it with it's mouth open and call it a day. However the animator/rigger requested that I give it to him with the mouth closed. Do you guys think I should still bake it with it's mouth open and just close the lowpoly mouth when I am done? Wont that cause some noticeable texture stretching?
In general how do you guys handle texture bakes for the inside of the mouth? Animal or non animal?
I tried a couple tests with open/closed mouths on Zbrush layers and re-importing new topo with UVs but the sculpting transfer kills the layers.
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Sorry if this is a dumb suggestion, or the same thing as mentioned above, but I'd like to know the answer. Cheers!
LOL! That is awesome.
Ya know that is not a bad idea. I was thinking about it the opposite way. But I guess I could UV it with the mouth closed and open it. Then bake it twice. Once with the mouth open and then once with it closed.
I still wish it wasn't such a pain.
-Match the ID's of mesh to it's high poly counter part, this way you avoid any kind of overlap.
-If the ID's route is not possible, explode the mouth, bake your AO, Normals, etc. Then bake again with everything inside, don't care if there is any overlap, just do it.
-Now you have 2 bakes, one fully occluded bake with a closed mouth, the second is exploded, Mix or manage the both.
-Personal favorite: Bake AO in mouth, Bake Cavity outside, combine the two.