Hello Polycount!:) I am doing another environment to bulk up my portfolio! I feel I needed another one to round it out some more and get some more experience. I figured It would be nice to get some feedback here and keep you guys updated. I have gotten to the point with some of my materials and far enough with my lighting…
We are StudioNX, 3D game graphics outsourcing studio specializing in
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Hello My name is mohsen abdorashidi and I am a 3D artist with a wide range of abilities from the design itself to low poly modeling and texturing. I am currently in UAE and I am looking for remote and freelance work. price is based upon the complexity of your work. (10 to 30 dollars per hour.) maximum 8 hours per day.…
[Apologies for the wait in posting. Mustering designs and a bit of story to present something tangible] [STORY]Continuing in their expedition, David Darello is led by the alien being into an architectural haven that sits at the near center of the city. The presence of security is heavy in this multi-story building, the…
Hey there. So I'm running into an issue where I'm attempting to ready a mesh made with Maya 2013 and ZBrush 4R3 with simple animation for an OpenGL iPad app. The programmer who is helping with the project uses PVRGeoPOD ( http://www.imgtec.com/powervr/insider/powervr-pvrgeopod.asp ) for exporting our mesh into .POD format…
So i thought id actually give my first ever environment a shot. Im trying to keep the scene relatively simple because not only am i new to UDK but im also somewhat new to UV mapping and texturing in general. I wanted the scene to be closely based on this concept art (i did not create this, was found on google). The scene…
Hey polycount! I haven't posted in a long time. Im updating my portfolio on Artstation because I'm starting to look for work, and wanted to share a little bit from my recent projects. Here's a selection of work I did for Escape the Shattered Plains, a desktop VR game that came out about a year ago. Was part of a really…
RESPONSIBILITIES Create environment game assets for use in Virtual Reality (VR) project Conceptualize and prototype and create output for viewing in VR Ensuring assets meet engine criteria and platform requirements Helping other team members with integration, and troubleshooting assets in Unity Handle your own material…
Hey Polycounters! So, I graduated a while back.. fresh out of uni I made the mistake of applying all over the place without really any perspective of who/what my competition was. Since then I've come to my senses (thanks to wonderful sites and forums like Polycount and Artstation) and overhauled my portfolio like 2-3…
Hello everyone, There are a lot of presentations and learning material out there involving what challenges artists and studios face when creating art for games, but some are quite vague and less descriptive, whilst others give you a very nice view about this subject. I would like to share this presentation with you,…