RESPONSIBILITIES
Create environment game assets for use in Virtual Reality (VR) project
Conceptualize and prototype and create output for viewing in VR
Ensuring assets meet engine criteria and platform requirements
Helping other team members with integration, and troubleshooting assets in Unity
Handle your own material libraries and pipelines to forge assets for VR
Maintaining the production pipeline and meeting deadlines
SKILLS
Fluent English in speaking/writing and good communicator at a technical level
Experience with Virtual Reality and asset creation for VR
Solid modeling and texturing skills in a diverse visual range
Strong skill-set in both organic and hard-surface modeling.
An exceptional understanding of form, shape, structure, and silhouette
Superior eye for light, shade, color, and detail in creating texture maps
Able to rapid prototype and present mock-ups in VR
Good knowledge of Unity engine & its assets handling capabilities
Efficiency in self-managing time & meeting deadlines
Strong knowledge of game development workflows, processes and tools
How to Apply
Provide CV and work examples to Tom at tgpigott@gmail.com
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