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Gamedev Week 2018: Environment Art in Wolfenstein II - The New Colossus

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Elod.H polycounter lvl 11
Hello everyone,

There are a lot of presentations and learning material out there involving what challenges artists and studios face when creating art for games, but some are quite vague and less descriptive, whilst others give you a very nice view about this subject.
I would like to share this presentation with you, featuring Mauro Frau of Treehouse Ninjas, a fairly new company, which worked on some very cool environments for Wolfenstein II: The New Colossus (and where I currently work :smiley: ). Mauro has 20+ years of experience in movies and has a very deep understanding of aesthetics and how to achieve high quality, cinematic visuals, which he uses to enrich this game project. 
I personally think this is an educational goldmine for all levels of artists and studio managers as it gives a clear insight on how to tackle high responsibility projects as an independent, outsource company.

https://www.youtube.com/watch?v=NtnJ3SIZ-UA
Website: http://www.treehouseninjas.com/
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