Hi, On some video I heard that there is some list with recommended colors for ID map to use with DDO. But later I forgot which video that was and so, I could not find this list. Anyone knows anything about this?
I'm working on a model in dDo that is 80% textured and would like to make a few small tweaks to the Color ID Map. Is it possible to edit or add new Color ID's within Photoshop, ie., saving me the time of re-baking in Max? ; ) If so, what's the process? Thanks!
I am trying out DDO with a VERY simple object, not much more complex than a cylinder. However DDO consistently crashed every single time I try to load my ID map. I load in the Triangulated OBJ with no problem. Then I click to load the ID map, select it, and bam! DDO crashes. Every. Single. Time. Screenshot of very large…
Hi Folks, I'm interested in hearing any workflows for generating ID Maps for Quixel Suite, i'm not convinced i'm using the best approach. I know ddo 1 had some maya surface shaders you could bake down onto the surface, But i've found that using maya ends up missing the geo that is occluded by another piece of geo. also…
Hi all, would like to know if it is accepted method in industry or not. Assigning 2 materials (textures) to a asset in environment. For example i have a wall that i want to apply texture to using two different materials. The reason i want to do this is to have more creative freedom when making modular assets rather than…
Hi all! i have a problem when using color maps in DDO. I created a mask and already used completly different colors to create IDs. DDO does not detect my colors correctly tough. Does anyone know this problem? Please check the attached image. You can see that i have a yellow area in the map, which DDO does not pick up upon…
Hey guys, I’ve
recently been using Zbrush for few days now in order to learn the basics of
sculpting. This way I started creating a sci-fi tank as a training session. But
I recently came across a problem regarding my workflow. Let me describe what I did
first: - High
poly Sculpting of the tank with Zbrush (2.2M Polygons) -…
Job Posting: https://atomswitch.dev/jobs-environment-art/ Atom Switch, Inc. is hiring for a Senior Environment Artist position for our debut title: INFESTSTATION. Do derelict sci-fi spaces excite you? Does the mention of grates, cables, paneling and hard surface design elicit an instinctual need to reach for a motion…
Hello, Im using Blender and im creating right now a 3D Asset it has like 80 Objects the Question is should i join everything together and UV Map it or leave it like that? I saw people joining everything together and UV Mapping it after that and assign a Material ID for each object to use in Substance Painter.. i want to…
So I need to work with material Id maps right now due to recent advances in game engines. However the only way I can think of using it in mari is by converting a material ID map in to several black and white maps. Which I can then import in to mari, as a mask, To have more precise layer control. So essentially I need a…