Hey guys,
I’ve recently been using Zbrush for few days now in order to learn the basics of sculpting. This way I started creating a sci-fi tank as a training session. But I recently came across a problem regarding my workflow. Let me describe what I did first:
- High poly Sculpting of the tank with Zbrush (2.2M Polygons)
- Creating polygroups on the high detailed version that i want to bake as ID Map with Substance Painter
- Retopology of the HP mesh to a lower version using TopoGun2 (around 1000 Polygons )
- Then I used the project function of Zbrush to project to HP details to the low poly one
- I've been creating the UV and the normal map for the low poly version.
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