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SOLVED: Add/Edit Color ID's in Photoshop?

I'm working on a model in dDo that is 80% textured and would like to make a few small tweaks to the Color ID Map. Is it possible to edit or add new Color ID's within Photoshop, ie., saving me the time of re-baking in Max? ; ) If so, what's the process? Thanks!

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  • Bek
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    Bek interpolator
    Nope. Re-baking in max shouldn't be that big of a hassle though; then in dDo you just use the re-importer to reload the new colour map inside your project and everything gets updated.

    edit: Just noticed there's a button in the dDo UI that's tooltip reads: Create a Material ID from the active layer

    so maybe give that a go if you haven't already.
  • StillLife
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    "Create Material ID from active layer" is precisely what I was looking for! Thanks for pointing it out! ; )
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