I'm working on a model in dDo that is 80% textured and would like to make a few small tweaks to the Color ID Map. Is it possible to edit or add new Color ID's within Photoshop, ie., saving me the time of re-baking in Max? ; ) If so, what's the process? Thanks!
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edit: Just noticed there's a button in the dDo UI that's tooltip reads: Create a Material ID from the active layer
so maybe give that a go if you haven't already.