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What is the Material ID Workflow for Substance Painter ( Blender )

TirvasFreeze
polycounter lvl 3
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TirvasFreeze polycounter lvl 3
Hello,

Im using Blender and im creating right now a 3D Asset it has like 80 Objects the Question is should i join everything together and UV Map it or leave it like that? I saw people joining everything together and UV Mapping it after that and assign a Material ID for each object to use in Substance Painter.. i want to import it in Substance Painter but I'm a bit confused if i should join everything together for the UV Mapping and the Material ID

I hope you could understand me and help me further.

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