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Converting material ID maps in to black and white maps

So I need to work with material Id maps right now due to recent advances in game engines. However the only way I can think of using it in mari is by converting a material ID map in to several black and white maps. Which I can then import in to mari, as a mask, To have more precise layer control. So essentially I need a technique to convert multicolored maps, in to several maps that are black and white representing each color.
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