I´ve spent several months working on this so I will say that this was my quarantine project instead of some 3d work. For years I´ve seen a lot of people selling and or using 4k or even 8k textures, more related to workflows that involve the final rendering in Vray, Arnold, Octane... Maybe I´m the only one who still no uses…
I don't know if this constitutes spam or is in the wrong category but I wrote some things that maybe someone might be interested in If you've got anything less powerful than an RX 570, Substance Painter is a massive pain to work with on any resolution over 1024 x 1024. Not pinning any blame on the Allegorithmic team, I…
Could this be feasible? Or should I remove the parts underneath the clothes (please considere that the clothes may vary from 2k to 5k polys, with avg 512 to 1024 textures)?
Hello people. If I have to texture/uv paired objects (such shoes and the like), how to proceed? Mean: a unique uv map for both (eg. one of 1024^2), or two separated maps for each (also a 1024, 'cause I see that 512 are very cheap for details)? I ask this also 'cause, when mirroring one of the pair and uvmirroring the uvs…
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
Hey we are looking for artists to create hand painted textures for use in UE4 and Unity. The format we are looking for is:* Base Color / Normal / Roughness/ Height / Ambient Occlusion * Resolution 2048px by 2048px ( Also work with 512*512px ) * TGA format * Tillable * Hand Painted * Mobile and PBR ready You will also need…
Hello there Polycounters! I am having this issue with my displacement maps, I have tried a number of things to fix it but no luck. Hopefully someone on here could help me out? :) First image from Zbrush, looks perfect. The rocks are very sharp and the leg armor has very hard edges. But when I put it into Maya, it looks…
Hello guys, here's my latest project. it was a fun thing to try and emulate what Arksys are creating. I used zbrush for the base and concepting and then retopo/shader in blender. It's a realtime shader that use little to no texture, only one 16x16 for the linework and a 512x512 for the eyes. The rest is just basic color…
Hello, Apophrades Games is currently seeking to fill positions within our team to work on our game: Reservoir! Game: Reservoir is a Third-Person Story-driven survival horror single-player game. The game is inspired by the mechanics and design found in games like Resident Evil and Last Of Us. Who We Are: We are Apophrades…
Area-F Environment : Development Diaryhttps://www.artstation.com/artwork/ybvr25 Hello everyone again, I wanted to share a job I did a few months ago for the school where I study, I created a documentation to accompany the work and I would like to share a little of that documentation by creating a post on this page. + 0 to…