Hello people. If I have to texture/uv paired objects (such shoes and the like), how to proceed? Mean: a unique uv map for both (eg. one of 1024^2), or two separated maps for each (also a 1024, 'cause I see that 512 are very cheap for details)? I ask this also 'cause, when mirroring one of the pair and uvmirroring the uvs in the unique uvmap, thereupon there would be some issues in placing perfectly specularly decals/details which was not scupted in Scultris (or Zbrush, for whom who can afford it).
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