Central character with more than 15k polys (without clothes...)
Could this be feasible? Or should I remove the parts underneath the clothes (please considere that the clothes may vary from 2k to 5k polys, with avg 512 to 1024 textures)?
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central character for what?
you could make it 200million poly's if you wanted to, but without knowing any details about what you're making, what its deployed on, what else is in the game etc there's no answer to this -
Hi. I meant the general guidelines for the main character for a 3d person: I'm in Unity.
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Still need more details.
-Target hardware
-Genre
-Camera control style
-What else is in the scene
-countless other factors
You need to look at in terms of overall budget based on your target hardware and frame rate. If everything except the character is fairly conservative in terms of geo and shaders then you can go all out for that one asset, but otherwise you need to consider your entire scene as a whole
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15k is fine- just remember to make a LOD. Usually most of the polys in the scene are in the environment anyways.
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jRocket said:Usually most of the polys in the scene are in the environment anyways.