Hello everyone Quick question. I am using Vray next for maya and I am trying to add environment fog to a specific light only.During previous versions, if I remember correctly, the method was that you moved the light you wanted to be affected inside the environment fog and you changed the environment fog light mode to…
This is part of a sofa I am working on; the cushions exported just fine, but for some reason this portion is just refusing to finish exporting: http://i.imgur.com/VXkUUur.png[1] It has been stuck like this for 2 hours. I would think my PC would be able to handle it, but in case I'm wrong, here are the specs: Intel QuadCore…
Hello, I am rather inexperienced in 3d modeling so my technical talk isn't very good but I will do my best to explain the situation. Issue: When I view my model in Marmoset I seem to be getting these glitches (I have highlighted them with red circles) they are covering key components that I need to be able to see in the…
Hello, I'm following a tutorial in which he uses Arnold in Softimage and plugs the secondary specular map he created in "Secondary Reflection" input. (Image below) Where do i plug this map in Arnold for Maya, is this the "Coat" input? Btw this secondary specular map is made for a skin shader. He has created Specular map,…
I have a 3D mesh I made in Maya but I want to render it out in a certain position and angle so I can use it as a normal stamp in Painter. I'm using VRAY but the Render Elements has Normals which is camera space, but I would need a tangent space normal map. Is there a way to generate normal stamps from the render view other…
Hi everyone, When i export assets from Bridge to maya using the livelink exporter the fbx importer window appears and asks for import and an error message said that the hypershade window is not found, i click import assets comes without materials for all the renderers even the default software but in the hypershade window…
Heya guys an gals got some awesome feedback from here last time and fixed alot of issues, now for the final touch im trying to learn to make a cage. I was watching a TuT which explains them but the way the tool expanded the mesh was not working the same way for me, it was just "scaling" the mesh up not expanding it. Anyone…
I use Maya LT 2016 and Quixel 2.0. Once I have applied different coloured materials to my object, how do I bake these colours to a map (as mentioned in the Quixel Manual)? My usual workflow is: * use Hypershade to manually Select Objects With Material * manually change their vertex colour with the Paint Vertex Color Tool *…
Is there a way to set the modeling toolkits axis to the normal average of my selection, like in the regular maya tools? Like a hidden hotkey or something? I can only find the set custom axis option in the marking menu of the toolkit, and that seems cumbersome to set all the time. edit: or even get my custom pivot to tag…
Hey I was wondering if anyone knew if it was possible or if there is a way to get a Maya Shaded view (like texture mode, flat grey mode) to just not have the wireframe show on a selected item? Or possibly a toggle to turn that off? When placing objects around such as grass or small rocks having the wireframe on when…