I have a 3D mesh I made in Maya but I want to render it out in a certain position and angle so I can use it as a normal stamp in Painter. I'm using VRAY but the Render Elements has Normals which is camera space, but I would need a tangent space normal map. Is there a way to generate normal stamps from the render view other than doing a bake on a plane? I'm trying to get certain angles, not a top down.
Replies
https://docs.chaosgroup.com/display/VMAYA/Normals
https://docs.chaosgroup.com/display/VMAYA/BumpNormals
Ahh Thank you! I wasn't sure I has the right render element.