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Where do I plug the secondary specular map on Arnold for Maya

polycounter lvl 6
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Worldevour polycounter lvl 6



I'm following a tutorial in which he uses Arnold in Softimage and plugs the secondary specular map he created in "Secondary Reflection" input. (Image below)

Where do i plug this map in Arnold for Maya, is this the "Coat" input?

Btw this secondary specular map is made for a skin shader. 

He has created Specular map, Secondary Specular map, Roughness map



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