Where do I plug the secondary specular map on Arnold for Maya

Worldevour
polycounter lvl 7
Hello,
I'm following a tutorial in which he uses Arnold in Softimage and plugs the secondary specular map he created in "Secondary Reflection" input. (Image below)
Where do i plug this map in Arnold for Maya, is this the "Coat" input?
Btw this secondary specular map is made for a skin shader.
He has created Specular map, Secondary Specular map, Roughness map
Replies
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It does look similar to a Clear Coat layer, so maybe yes. Try it out and see.
However since you're using different software, your results are guaranteed to be different.
Does the tutorial explain the reasons why these inputs matter? That's usually the most useful part. But most tutorial makers don't actually understand wtf they're doing. -
The screenshot from xsi looks like the old shader. They are outdated.
If you really need a second layer use the coat. -
Thank you both got my anwear!