Game Mechanic Studios is looking for mid or senior level environment artist for a full time position. The ideal candidate would be familiar with Unreal Engine 4 and/or Unity as well as the modern pipeline for current gen asset creation. GMS is located in North Hollywood, CA, but working remote is possible upon request. GMS…
Streamline Studios is looking for talented developers to join our studio in Purmerend, (near Amsterdam) Netherlands. Having just finished work on the Ghost Recon 2 CG Cinematics and TV Commercial, we are ramping up for two high profile, next-gen game titles. We are looking for talent for either onsite or offsite staff to…
New roles deserve a new thread; Character Artist As Splash Damage's Character Artist, you will work closely with the Character Art Lead and be responsible for creating, establishing and maintaining high quality characters for our games. This role will require the artist to be confident painting textures and also sculpting…
Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…
[Update] Final of the First video [ame] http://www.youtube.com/watch?v=q8_QhDyYSvY[/ame] Second Video: [ame]http://www.youtube.com/watch?v=fM5OeRgA1Y4[/ame] Third Video: [ame] http://www.youtube.com/watch?v=g8PRJueadsE[/ame] Hello all, I've been solo working on creating a 2 minute video for a client and figured I'd share…
That's a title and a half and I think this is my first personal work-in-progress thread here, hello there! This was supposed to become my entry for the Allegorithmic Road Trip contest, but I ran out of time (and skill) so I turned it into a learning project. My goals for this are: * design of a fictional vehicle (this I…
Hi, all Here is my new add-on to do onion skinning for your Blender animation workflow. Onion skinning is a technique used by animators to see multiple frames at once. By using this technique, artists can easily see how to alter or adjust an image based on the previous image in the sequence. This technique is very useful…
Hello Polycount! I haven't really done any serious 3d work since around 2007-2008, and when I finished school I didn't have a great portfolio so I wound up spending a lot of time treading water in tech support jobs that didn't especially interest me. I've been doing a lot of commissioned 2d illustration in the last few…
Welcome Everyone, Through collaboration with leading industry professionals, the Rydan Workshop provides quality online training for careers in digital arts for the entertainment industry. Course Overview: This course is a general overview of how to develop skills in order to produce concept art at a professional level.…
I'm trying to take a cue from Swizzle and make a more documented thread here that will hopefully allow me to better explain what there is of my process, or actually think about it in the first place, and look at things with a more critical eye. If anybody else can find something useful here than that would be the best…