New roles deserve a new thread;
Character Artist
As Splash Damage's Character Artist, you will work closely with the Character Art Lead and be responsible for creating, establishing and maintaining high quality characters for our games. This role will require the artist to be confident painting textures and also sculpting high poly meshes.
* Create and maintain 3D character art and props
* Maintain a consistent quality for a range of assets
* Be self motivated and demonstrate initiative
Essential Skills and Experience
* Demonstrable examples of current and past work that are indicative of the quality the artist can achieve
* Understanding of what is required to create clean, deformable, efficient models and textures
* Highly experienced and proficient with Maya or 3D Studio Max, Zbrush and Photoshop
* Strong knowledge and understanding of anatomy, form, shape and structure
* Good written and verbal English skills
Preferred Skills and Experience
* 3 years+ experience in developing realtime character models and textures
* A minimum of 1 shipped title where credited as Character Artist
* Strong knowledge of real-time shaders
* Concept design/illustration including lighting or color keys
How to Apply
If you meet the requirements for any role listed above, please email
jobs@splashdamage.com, stating the role in the Subject Line and including the following:
* Cover letter stating your availability
* Current CV / Resume
* Up-to-date portfolio or demo reel (such as URL to your website, or a ZIP file of less than 5mb with samples.
Tech ART
As Splash Damage's Technical Artist, you will work closely with engineering, art and design and will be responsible for assisting with the creation of art production pipelines. Specifically, this role will be focused on character, weapon and vehicle related asset creation.
* Work collaboratively to resolve technical challenges
* Prototype, design, create and maintain art pipelines
* Maintain documentation and assist with outsourcing
* Assist with blocking out assets and rig setups
Essential Skills and Experience
* In-depth knowledge of Maya and/or 3D Studio Max and real-time pipelines
* Demonstrable scripting ability in MEL, Python and/or Maxscript
* Demonstrable experience of modeling and shader creation
* Ability to communicate complex ideas across disciplines effectively
* Strong problem-solving abilities
* Rigging experience
Preferred Skills and Experience
* 3+ years game development experience in art related roles
* Experience in aspects of animation
* Knowledge of particle FX tools and post-processing
How to Apply
If you meet the requirements for any role listed above, please email
jobs@splashdamage.com, stating the role in the Subject Line and including the following:
* Cover letter stating your availability
* Current CV / Resume
* Up-to-date portfolio or demo reel (such as URL to your website, or a ZIP file of less than 5mb with samples.
Hard-copies of portfolios (such as CDs and portfolio books) can be sent to Splash Damage Ltd, PO Box 830, Bromley, Kent BR1 9WZ, England. Please note that we are unable to return work.
We look at every application, resume, and portfolio sent to us but due to the high volume of submissions we receive every day, we are unfortunately only able to respond to successful applicants.