Hello fellas! As you may see this is my first post on this site, i just got a tip from a friend about it and you guys are really talented! I thought this would be the perfect place for some critique about my 3D work! :) So this is basically a M1911 Colt, i wanted it to have the WW2 style and i'm not really that good at…
Hello and thanks for stopping by. I'm an army vet that decided to change my career and now I'm in the process of building my portfolio and would like to get as much feedback as I could get from the community. I'll be posting periodically my progress and changes that I make based on the feedback that I will hopefully get.…
I think it´s the right time to create a thread for this project. Name says it all. We are in Rapture again. Project started a long time ago when I played the first episode of the Bioshock Infinite - Burial at Sea DLC. Rapture was much more beautiful this time than it was in 2007 when I first visited there. The main idea…
Hello I'm not sure if this is the right section so excuse me if its not. I've started reworking my old project of AR7. I created the first part a high poly and low poly and proceeded to bake it in Marmoset Toolbag 3 because of its amazing baker. I did few project with it already so I know it works. I baked the maps and the…
Hey Guys!! I made this project as 3d version of concept by Julie Capitaine ,and I did to practice PBR shaders using Marmoset Toolbag (https://www.artstation.com/artwork/LvzXR) and test too with offline render. The high poly was created on zbrush and low poly in 3dsMax and rendered on vray. all baked with Knald, textured on…
Hello Forum! Its been a while since my last personal project. This time I set out to make a nice looking violin for my portfolio, not too old, not too new. The aim for this project was to create an interesting art piece that would help me improve on my texturing, modelling and practise using PBR. I chose a volion because…
So I've been looking to create my first real piece of environment, the idea being a fairly small trench system from WW1 with a fairly sized section of No Mans' Land. Fairly simple, and I have everything planned out... Except for the trenches themselves. I've been toying around with countless methods to get a trench system…
Hey! I started working on this a few weeks ago, as I thought it would be an interesting project to do in order to get to know a large number of different 3D software. I started learning 3D modelling from scratch in May, so it seemed like a good challenge, and it certainly has been this far, quite the learning curve I have…
M4A4 | Verde Technical on Steam Workshop Normally I'm a level designer, but I decided to try my hand at basic texturing. This was the result. Looking forward to pushing for better quality next time, this was mainly a learning experience to get my workflows down, and to set up my Workshop infos and such. :) C+C welcome! For…
Hello, this is my first post on the forums as well as the first time I tackled a character model. This was part of a University module I was worked on that introduced us to character modelling and programs like ZBrush and Substance Painter. It was certainly a learning experience but I am quite happy with the final outcome,…