I think it´s the right time to create a thread for this project. Name says it all. We are in Rapture again.
Project started a long time ago when I played the first episode of the Bioshock Infinite - Burial at Sea DLC. Rapture was much more beautiful this time than it was in 2007 when I first visited there. The main idea behind this project was a character study. This is my first human model so there was a lot of learning like topology, rigging, skinning etc... I used roughly two months for all that. I also wanted to learn PBR better. Marmoset Toolbag 2 is going to be the weapon for rendering.
Scene type is going to be diorama and I have some pretty fun ideas like a huge octopus crawling outside. Some neon signs and random ads on the wall.
This is where I am so far. Tools that I use are 3ds max and ZBrush if someone cares
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Some nice colours
Light was somehow moved away from the wall so ambient occlusion and shadows didn´t work. I also tweaked lights a bit so there are bright highlights now.
/To add a bit more, I'd say go for a stiletto heel. The 1960s was still in that fashion and block heels weren't as prevalent then. Here's a great example. They still rise up on the toes but it looks more proportional and less like the toebox was just carved into the shoe.
Project is going forward slowly. A lot of texture fixing. I also add bioshock style advertisement on the wall. 3 month for this kind of project is way too much. I guess testing takes time.
Added gloss maps to make it more realistic. I´m not going to add any more stuff there but instead fixing what´s already there. I also wanted to test some stuff with Photoshop.