- Senior 3D Artist: https://docs.wixstatic.com/ugd/8a561b_ba301ae7fc7748babdb3be2fe2d94941.pdf - Trainee 3D Artist: https://docs.wixstatic.com/ugd/8a561b_8df6faaeba784d24b296ec99886ddb30.pdf
I'm looking for someone to create a skinned 3D model. I want the model to look like one of these guys http://drawcrowd.com/projects/481ec7d1bcaf73cb31f47b27818880141010fb0e Specifically, the hand drawn illustration style. I've had other models of these guys created…
Hello there! I am pretty new to this place, but I hear it's the safest place to commission 3D work! I am looking for someone who can make me a beautiful 3D mesh model on the platform Blender. The avatar I would like made would look something like this: http://prntscr.com/l4z2s0 My Budget STARTS at $200 and goes up. I can…
I'm having some weird issue with exporting my 3ds max LOD setup to UDK. I have the asset set up with the LOD utility in 3ds max and everything works smoothly until I export it as .fbx and then import it in UDK. I can get the object with it LODs but the problem comes when I start to realize that the LOD order seems to be…
Hey guys, so i have been learning about 3d sculpting for quite a while and i've been struggling on how to sculpt human faces. I've watched some tutorials and now I try to do some practices in 2d first but then when i try to do it in 3d i'm still not sure how to do it. Do you guys practices until you are really good at 2d…
My name is Nikolay Temnikov, I am freelance 3D artist looking for work. Skills: -Highpoly/Lowpoly characters and environment modeling -UV Mapping and PBR texturing -Texture baking -Unreal Engine and Unity integration -Rendering in Arnold Software Expertise: -3Ds Max -Maya -Zbrush -Substance painter -Photoshop -Marmoset…
I have a serious display issue with models that I export out of 3ds Max: Any model I export from 3ds Max comes out in Quixel preview all weird with half the faces missing (you can actually see through, it's like they're not there at all). I tried just exporting a simple box out of Max as an .obj, and it looked like this…
I am working on implementing ZSpheres in 3ds Max. It's has many advantages over the normal ZSpheres, like better topology and better approximation to the spheres, plus you can combines different Zspheres models together (like if you have a horse and a human you can make a centaur). Also the model will be automatically…
Hey there, nice model! I have a lot of 3D modeling experience and also basic 3D printing experience (I own a Creality CR-10 printer and have printed several of my own models with it). My thoughts are below: 1. I'd say you can avoid that, and it's more that you shouldn't have any open holes in your model rather than needing…
Great games start with great people! High Moon Studios is seeking a talented and self-directed Character Artist to create and implement character related art for an internal project while improving core character art skills. If you feel you have the skill and would like to join our award winning video game studio, please…