Well first of all you should consider doing a proper briefing, because at this rate you should offer the 3d artist to do it as much as possible to help him with the transition from 2d to 3d.
Dependent on from where you hire you artist this is about a day worth of work, slightly less or more depenent on her/his situation.
It doesn't have to be full orthos (tho if you want a a less experienced artist to do it they will help a lot), but some less dramatic angle, more neutral light situation to adapt to and possibly project onto the model as a texture guide.
Because what you ask right now is for an artist to come up with the design himself (or somethind "like one of these guys"), to come up with the proper texturing style only you can know, to model it less lowpoly (how much less?) and him having no clue about your target at all.
You show 2 3d models which are pretty different from each other, how is anyone supposed to know what you want to achieve?
Anything right now would be a waste of your money and the artists time.
Replies
Dependent on from where you hire you artist this is about a day worth of work, slightly less or more depenent on her/his situation.
It doesn't have to be full orthos (tho if you want a a less experienced artist to do it they will help a lot), but some less dramatic angle, more neutral light situation to adapt to and possibly project onto the model as a texture guide.
Because what you ask right now is for an artist to come up with the design himself (or somethind "like one of these guys"), to come up with the proper texturing style only you can know, to model it less lowpoly (how much less?) and him having no clue about your target at all.
You show 2 3d models which are pretty different from each other, how is anyone supposed to know what you want to achieve?
Anything right now would be a waste of your money and the artists time.