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Zpheres for 3ds Max

obliviboy
polycounter lvl 12
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obliviboy polycounter lvl 12
I am working on implementing ZSpheres in 3ds Max.

It's has many advantages over the normal ZSpheres, like better topology and better approximation to the spheres, plus you can combines different Zspheres models together (like if you have a horse and a human you can make a centaur). Also the model will be automatically rigged and skinned for you, ready for animation.

After you build your basemesh in 3ds max you can export it to Zbrush, Mudbox, or 3dCoat, or you can continue to edit the mesh in max.

You can use the high-res to make a normal map for the base, and then use the rig of the base to animate it.

It will be a commercial script, so I want to see your interest in and how much are you willing to pay for all the benefits the script offers.

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