I'm having some weird issue with exporting my 3ds max LOD setup to UDK.
I have the asset set up with the LOD utility in 3ds max and everything works smoothly until I export it as .fbx and then import it in UDK. I can get the object with it LODs but the problem comes when I start to realize that the LOD order seems to be randomly generated by Satan.
Most of the times I've tried to export UDK has had the LOD order in reverse, sometimes LOD2 is at the bottom and LOD1 is at top etc.
Replies
What kind of mesh is this? a skeletal mesh? or a static mesh?
You could try importing the LODs as individual files. You don't have to import them as one FBX file.
Try remaking the group, select the highest lod, then the middle, then the last, then group them.