Home Quixel Megascans

Issue with objects exported from 3ds Max

aintnobody
polycounter lvl 3
Offline / Send Message
aintnobody polycounter lvl 3
I have a serious display issue with models that I export out of 3ds Max:

75520496d7649dce78adf2d0d2567b82.png

Any model I export from 3ds Max comes out in Quixel preview all weird with half the faces missing (you can actually see through, it's like they're not there at all).

I tried just exporting a simple box out of Max as an .obj, and it looked like this too: 36aad666a68c499d10b91ab5b7d79f75.png

But if I open that .obj in Maya, and export it again, though, it comes out fine: 590bb7084561273f066be1202eee943d.png

So, what's up with that, and is it just me ?

Replies

Sign In or Register to comment.