I have a serious display issue with models that I export out of 3ds Max:
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Any model I export from 3ds Max comes out in Quixel preview all weird with half the faces missing (you can actually see through, it's like they're not there at all).
I tried just exporting a simple box out of Max as an .obj, and it looked like this too:
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But if I open that .obj in Maya, and export it again, though, it comes out fine:
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So, what's up with that, and is it just me ?
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