Hey fellow PolyCounters! I apologize for not being so active on these forums for the last couple of months. Graduation thesis and other stuff got in the way, not the best excuse but it's something, lol. So, here's me finally kicking procrastination out the window and putting together stuff to share with you people! Big…
Hi I am new to polycount & I am a 15 year old high school student who design games. I have 3 years experience in 3ds MAX, Photoshop & Zbrush. I am working on a game currrently and am looking for some opinions on my Alien Beserker. He is made entirly in Zbrush. He is made out of about 125,000 Zspheres but optimized down to…
Hell all, my first post on Polycount. I am someone who took a psuedo-break from 3D ( as in still doing it, but not as much ) and now plan to get serious once again and hopefully land a job. One thing I need to take a look at is my texturing ability. The following 3 images are simple textures I created rendered on a flat…
Hey all, I have been reading these forums for a while now and thought it was about time I shared some of my work. I am new to 3D modeling, I am a first year student and I am only in my second modeling class. My work is pretty basic still but I'm eager to improve and the community here always seems very helpful... so here…
Hi, this is my first post in the Polycount forums. Hopefully I can bring something neat to the table in the future but for now I hope to learn a lot. So for one of my university assignments I have to produce an anatomically correct male body as a game model. It is currently ongoing at this time of writing. At this point I…
Hey polycounters, I have recently released a tool that I have been working on called Stat Man, Stat Man is in its bare essence a statistics viewer, renaming tool and batch exporter The tool is very easy to use, allows for super quick access to scene objects in those scenes with hundreds of objects! You can rename masses of…
Hey Polycount! This is a character I developed for a texturing class that I taught - everyone was pretty excited about Borderlands, so I made this guy to demonstrate how to recreate that style. It was a ton of fun to paint textures like this! Usually when I do an example for class I don't finish it, but I kept at it with…
We have started doing 3D art challenges at my studio to have something other than our studio work to have fun with and help grow our skills. For our first one we are using the Blizzard student art competition (not entering obviously, just doing the competition guidlines). The competition guide-lines are basically to make a…
Hello polycount people! <Intro spiel> I'm new here, and have been getting back into some 3D modelling lately. Some props and characters, and hope to keep pushing myself to improve. I just recently got this character to a point I was happy enough with to share, but realised it's a bit late in the workflow to rework major…
Hi Polycount, After spending the past 9 years working as an artist in the film industry on titles such as Interstellar, Avatar and The Hobbit, I have decided to put my skills to use someplace else and make a game! It is to this end I have decided to enlist (hopefully) some fellow artists to make it happen! The game will…