Hey Polycount! This is a character I developed for a texturing class that I taught - everyone was pretty excited about Borderlands, so I made this guy to demonstrate how to recreate that style. It was a ton of fun to paint textures like this! Usually when I do an example for class I don't finish it, but I kept at it with this guy.
Modeled him in maya, added a few bits of sculpture detail in mudbox, mostly to echo the diffuse. I painted the textures in 2d just using photoshop. I also used PS's 3d capabilities to fix some texture seams. I give a better breakdown of the process on my site
here.
Surprisingly, I found that I didn't need to do a lot in the way of sculpting/normals, the textures communicate almost everything. Big time saver.
Textures:
My takeaway was that doing an entire game in the style of BL would be pretty fun.
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My only critique would be the presentation. The background of the beauty shots is so saturated that it distract the eye from the character.