Hi, this is my first post in the Polycount forums. Hopefully I can bring something neat to the table in the future but for now I hope to learn a lot.
So for one of my university assignments I have to produce an anatomically correct male body as a game model. It is currently ongoing at this time of writing.
At this point I now have a base mesh which I can take into Zbrush and sculpt details onto. The character is somewhere between average and chubby in his 30's. Heres a turntable and some renders. The references are of the model 'Ervin' on 3D.SK, but I'm likely to deviate from it to make this model its own character.
[ame="
http://www.youtube.com/watch?v=COmmViUmFGQ"]3D Body Modelling BaseMesh Turntable.avi - YouTube[/ame]
Here's some renders. Turbosmooth renders give an idea of how workable the model might be in Zbrush.
More renders can be found here:
http://imgur.com/a/iBNFW#0