Current Progress: _________________________ Hello hello! I finally decided to fully commit to my very first full art competition and jump into the melee over on Artstation's newest challenge: Ancient Civilizations. I'm joining the 3D Game Character portion and I am so excited to see everyone working alongside one another…
Hello polycount. I wanted to show some work I've done this year. Mostly high poly models and low poly. The first character, Bohdan, is inpired by Clement Sauve's awesome concept work and used Dolph Lundgren, the actor as reference. The bug creature was based off of a sketch from an 3d animator, Warren Sloper. I redesigned…
This is my 3rd or so character model. It's a design i've been wanting to get outta my head for a long time. Im almost brand new to 3d character modeling, i just started about 3 or 4 monthes ago. So im definitely in need of some good critiques. I'm not really going to worry about limiting my polycount or anything right now,…
EDIT : this is an old thread started before Polycount forums redesign. See current one at : http://polycount.com/discussion/166694/3d-environment-artist-available#latest This thread will no longer be updated. Hello, My name is Nicoló Zubbini, environment artist, available for freelance work. My focus is asset modelling and…
Hey Polycount, I have been working on a gun for my portfolio and it was going well until the normal map. I exported it out of max with .obj files and rendered out the maps in Xnormal with a cage. When viewed in the Xnormal 3D viewer it looks good(besides some small stuff that is my fault). Now I take it over to marmoset…
Hey guys! I'm a 3d year student at Media Design School in NZ (game art stream),this is my very first thread on Polycount,so I'm a bit nervous/excited xD I've started working on this character I want to add to my portfolio (planning to do a low-poly,and possibly rig it and make a couple of animations).I'm no anatomy…
Howdy Polycount folks! Over the last few years I've been trying to create some medieval assets and sell them online. I went way overboard and made 11 weapons in 5 different unique styles, so 55 models in total. When I first started making them, I was more concerned with the model rather than the textures. However, I…
Hello. I wish to present you my second game art project in my first thread on Polycount so... welcome. :) A Slag is my second monster inspired of ROSE Online Game and not last one which I will do. Some of rules and restrictions I took from Dominance War challenge. Because one of rules is obligatory pedestal in scene, so I…
Hey Polycount! I'm currently in the process of planning an upgrade for my desktop, and thought it'd be a good idea to ask here to see if what I was going with was a good idea. I don't have too great a budget, but I do want to fix some of the outdated parts of my setup. My work is primarily on 3Ds Max and ZBrush, and heavy,…
What's up! I wanted to share a new company and website with all of you - Digital Apprentice Workshop. We have some pretty cool features on www.digitalapprentice.net. We will be offering downloadable content (DVD content is on the way) from professionals working in Games and Film. I just dropped my first series for…