EDIT : this is an old thread started before Polycount forums redesign.
See current one at :
http://polycount.com/discussion/166694/3d-environment-artist-available#latestThis thread will no longer be updated.
Hello,
My name is Nicoló Zubbini, environment artist, available for freelance work.
My focus is asset modelling and texturing for real time (games and vr), then shading and lighting and the whole art side of level building.
I work on anything environment and hard-surface : from architecture and landscape to vehicles and mechanical.
With a passion for sci-fi, in particular with heavy weathering and decay, but I also enjoy and have experience working on accurate historical reconstructions.
Most of my recent work is for independent game studios, but also for VR museums, working in small teams and as individual contractor, and sometimes as pure modeller for larger pipelines.
PORTFOLIO : https://www.artstation.com/nizu
Contact email: nizunizu@gmail.com
Twitter:
@nicolozubbinifull CV :
www.linkedin.com/in/nicolo-zubbini/
Replies
I'm available again after working on the open movie 'Tears of steel' for the Blender Institute as Environment artist (models,textures,shading)
Portfolio : https://nizu.artstation.com/
Contact : nicolo.zubbini@gmail.com
New personal project hi-poly env still render :
More info and portfolio : https://nizu.artstation.com/
PORTFOLIO : nizu.artstation.com
Or : https://nizuvault.wordpress.com/port...games-env-art/
Contact : nicolo.zubbini@gmail.com