Hey guys, So I've been working on a scene over the Semester for one of my University modules. The task was to redesign a stage from an existing fighting game and I chose Stage 1 from Street Fighter Alpha 2, "Ryu's Stage". *All meshes and textures/materials that make up the scene have been made by myself. Original Stage…
I am re-creating a scene from Halo 4 for a environment study from Mike Murrill The trim sheet reference that I used were from Paul Pepera I have modeled and textured everything myself, but only using refs from Mike and Paul based on their released work. I am not following the scene for 100% accuracy but more of a study for…
I've been working on this scene for a while. Obviously, this is nowhere near the final version. I have a ton of props waiting to be textured, but I'm hoping to get that done in the next few days. There isn't too much to critique right now, but any feedback would be appreciated. I modeled the style after an art test I did a…
Before i start i'd like to thank pete draper for making the tutorial i used available. Below is what i've been working on its for a module i'm studying at university, which is Lighting Techniques. Basically for the module you can download a scene with or without textures as long as its not got a lighting solution in it.…
Hey guys, just working on my new project here. I decided to make a Steampunk train scene. The setting is a bit post-apocalyptic in a sense that I want the station deserted(with vegetation starting in places), but not completely dead like in fallout. Again the focus is the Steam Engine itself that gets powered by steam and…
let me start my saying i'm terrible at explaining things but i'll try my best. basically I want to render a 3d area of a scene and exclude everything from outside that area, i know you can animate booleons and i've experimented with the slice and cap modifer but the scene is quite poly heavy so they're not the best. i'm…
Hey hey! Thought I'd finally post this, it's been sitting on my pc for a while, but after a good mentoring from chrisradsby (thanks pal!) I thought I better get it up here for some crits to finish it off. The scene is based off a concept by Brian Sum (http://cghub.com/files/Image/127001-128000/127826/501_large.jpg). Some…
Hey there guys ! I have a very poly heavy scene and i'm trying to select all the small edges and collapse them. This is the line of code i'm using to select the small edges : polySelectConstraint -m 3 -t 0x8000 -l on -lb 0.1 0.13; Although all the edges i'm trying to select are around 0.12 units maya won't allow me to…
I'm working on a scene that i'm taking from a diorama that someone made with those warhammer miniatures. I kinda went my own way with the design of the character and made it more of a modern look. The use of the character was not to really get into crazy detail but really as basic silhouettes for my entire scene which is a…
Hey guys I'm trying to recreate the Bar entrance from the 1988 anime film Akira, however, I am having some issues trying to match the frame perspective in my 3D scene. Here is the frame: Given the hand-drawn nature of this scene I expected it would be unlikely to get a 100% perspective match, yet I am still a little…