I am re-creating a scene from Halo 4 for a environment study from
Mike Murrill
The trim sheet reference that I used were from
Paul Pepera
I have modeled and textured everything myself, but only using refs from Mike and Paul based on their released work.
I am not following the scene for 100% accuracy but more of a study for Halo and getting used to creating low poly assets and using trim sheets like you would find at a studio job.
As well as it been a study I have been working in competition between my friend
Bryce Szandro to see who could produce the best end result.
Original Scene:
![Halo4_lookout11.jpg](http://mikemurrill.com/images/digital/Halo4_lookout11.jpg)
![Halo4_lookout21.jpg](http://mikemurrill.com/images/digital/Halo4_lookout21.jpg)
![Halo4_lookout19.jpg](http://mikemurrill.com/images/digital/Halo4_lookout19.jpg)
Current W.I.P:
![PKKH6ek.png](http://i.imgur.com/PKKH6ek.png)
![h3MSKpS.png](http://i.imgur.com/h3MSKpS.png)
![hpljXfh.png](http://i.imgur.com/hpljXfh.png)
Replies
Still unwrapping the assets and trying to create geo where there is lacking.