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Halo 4 Lookout Room Study (UE4)

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joshschmitt polycounter lvl 11
I am re-creating a scene from Halo 4 for a environment study from Mike Murrill

The trim sheet reference that I used were from Paul Pepera

I have modeled and textured everything myself, but only using refs from Mike and Paul based on their released work.

I am not following the scene for 100% accuracy but more of a study for Halo and getting used to creating low poly assets and using trim sheets like you would find at a studio job.

As well as it been a study I have been working in competition between my friend Bryce Szandro to see who could produce the best end result.

Original Scene:
Halo4_lookout11.jpg

Halo4_lookout21.jpg

Halo4_lookout19.jpg

Current W.I.P:

PKKH6ek.png

h3MSKpS.png

hpljXfh.png

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